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TEFL Tupelo Pennsylvania

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This is how our TEFL graduates feel they have gained from their course, and how they plan to put into action what they learned:

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Articles used: 1. Educational Psychology: A Contemporary Approach by Gary D. Borich 2. Learning by Playing, Video games in the Classroom by Sara Corbett “Classroom Motivation in the Digital Age” Just about any job in education entails having to face challenges motivating students. I can recount numerous times tutoring in the U.S. and dealing with an unmotivated student. Somehow, through my rose-colored lenses, I thought I would not confront these same challenges in South Korea, or at least not as often. But, alas, there have been those moments here where the chatter of the classroom drowns out even my own thoughts, and getting the students to want to learn can seem like a losing battle. Using motivational tools in the classroom and combining that with a well-oiled classroom management system can not only help the teacher do her job but can also help the students learn without even them noticing it. From my experience and observations in the classroom I can see that there is a strong correlation between the student's level of interest or motivation and classroom management. Typically, if the students are stimulated or motivated to learn they are less likely to act out or exercise bad behavior in the classroom. Less time spent on classroom management and addressing behavioral issues translates to more time spent learning. According to the two cognitive motivation theories, attribution theory and self-efficacy theory, discussed in chapter 7 of Dr. Gary Borich's book Educational Psychology: A Contemporary Approach learners need to “know, understand and appreciate what they are doing in order to become motivated.” Therefore, it is important for the instructor to develop a curriculum that will both challenge and interest students' learning needs. Furthermore, as educators we must acknowledge the ever-changing world of technology and the necessity of implementing these tools in a similarly evolving classroom. A school in New York City is experimenting with the idea of using technology both that students are familiar with and enjoy using to LEARN. There maybe some skeptics, “[b]ut during an era in which just about everything is downloadable and remixable, when children are frequently more digitally savvy than the adults around them, it's perhaps not so crazy to think that schools — or at least one school, anyway — might try to remix our assumptions about how to reach and educate those children,” writes Sara Corbett of the New York Times in the article, “Learning by Playing: Video Games in the Classroom.” Students are motivated because they ENJOY learning; in fact, they may not even realize they are learning because they are having fun. Borich posits that students have innate desires to learn and do; the best teachers know how to tap into their instinctual thirsts for knowledge. “Humans, for the most part, give energy and direction to their own behaviors without thinking about it,” writes Borich. So already there are factors put in motion, without teachers having to do anything, that will drive our students' motivation to learn. The ability of the teacher to motivate, while dependent on some external forces largely lying in the student himself, can be as controlled and simple as we make it. As long as we devote energy to teach, the student will instinctively set away energy for learning. The teacher is the one variable in this equation that must rely on his/her skill set, judgment, and empathy to create a curriculum contemporized to the students' tastes and interests as well as one that will tap into their innate desire to learn. University of Texas College of Education Educational Psychology: A Contemporary Approach by Gary D. Borich Textbook: Chapter 7 “Motivation and Classroom Learning” http://www.edb.uTexas.edu/borich/pdfdocs/chapter7.pdf http://www.edb.uTexas.edu/borich/edpsychtext.html Learning by Playing, Video games in the Classroom by Sara Corbett http://www.nytimes.com/2010/09/19/magazine/19video-t.html


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