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Teach English in Guancang Zhen - Chengdu Shi

Do you want to be TEFL or TESOL-certified and teach in Guancang Zhen? Are you interested in teaching English in Chengdu Shi? Check out ITTT’s online and in-class courses, Become certified to Teach English as a Foreign Language and start teaching English ONLINE or abroad! ITTT offers a wide variety of Online TEFL Courses and a great number of opportunities for English Teachers and for Teachers of English as a Second Language.

The game, along with work and learning is one of the main types of human activity, an amazing phenomenon of our existence. The phenomenon of the game is that it is an effective way of recreation, which can develop into therapy, creativity, learning, a model of life situations, etc. By definition, a game is a type of activity in the conditions of situations aimed at recreating and assimilating social experience, in which self-behavior develops and improves. The game, as a method of training and education, has been used since antiquity. The game is widely used in pedagogy, in preschool and out-of-school institutions. The concept of "gaming pedagogical technologies" includes a large group of methods and techniques for organizing the pedagogical process in the form of various educational games. In contrast to games, in general, a pedagogical game has an essential feature - a clearly stated goal of training and corresponding pedagogical results that can be substantiated, singled out in an explicit form and are characterized by a learning-cognitive orientation. The game form of classes is created in the classroom with the help of game techniques and situations that act as a means of motivating and encouraging students to learn. The implementation of gaming techniques and situations occurs in the following main areas: • the educational goal is set for students in the form of a game task; • educational activities are subject to the rules of the game; • educational material is used as its means; • an element of competition is introduced into educational activity, which translates a didactic task into a game; • successful execution of the assignments is associated with the game result. All games can be divided by type of activity: • physical (motor); • intellectual (mental); • labor; • social; • psychological. By the nature of the pedagogical process, the following groups of games are distinguished: • training, training, controlling and summarizing; • cognitive, educational, developmental, socializing; • reproductive, productive, creative; • communicative, diagnostic, vocational guidance, etc. Brightness and spontaneity of perception, ease of entering the images are characteristic of primary school age. Children are freely involved in any activity, especially in the game, independently organize a group game, continue games with objects, toys, non-imitation games appear. In the game model of the educational process, the creation of a problem situation occurs through the introduction of a game situation: the participants in it's game embodiment experience the problem situation, game modeling forms the basis of the activity, part of the students' activity occurs in the conditional-game plan. The students act according to the game rules (so, in the case of role-playing games - according to the logic of the role played, in the simulation-modeling games, along with the role position, works the "rules" of the simulated reality). The game situation transforms the position of the teacher, who balances between the role of the organizer, the helper, and the accomplice of the collective action. The results of the game appear in a double plan - as a game and as an educational and cognitive result. The educational function of the game is realized through the discussion of the game action, the analysis of the ratio of the game situation as a simulator, its relationship with reality. The most crucial role in this model belongs to the final retrospective discussion, in which students jointly analyze the course and results of the game, the ratio of the game (simulation) model and reality, as well as the course of the training-game interaction. Game technology is built as a holistic education, covering a specific part of the educational process and united by a common content, plot, character. At the same time, the game plot develops in parallel with the main content of the teaching, helps to activate the learning process, to master the learning elements. Compiling gaming technologies from individual games is the concern of every teacher. Thus, the game has a significant influence on the development and formation of the child's personality. Using it as one of the teaching methods allows not only to diversify the learning process but also to achieve high learning outcomes.


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