Productive and Receptive Skills in the ESL Classroom - Game Example 'Jeopardy'

 

The next example of a game that we can adapt very easily for classroom use is the game of Jeopardy and in this particular game, what we can do is to have a set of levels for our questions, I'd say one through five, where one is going to be the easiest example and five is going to be the most difficult and then, in each of these sets of boxes, we can have various grammar points, such as tenses, perhaps modals, vocabulary and maybe even conditionals. So what the students can do is they can pick a particular topic first of all and within that topic, they can pick the level of the question that they want and then we can have a set of cards that have been created to fit into these slots and we can ask them that question at that level. So, a very simple adaptation of the game jeopardy as a very good revision game for our students.


Below you can read feedback from an ITTT graduate regarding one section of their online TEFL certification course. Each of our online courses is broken down into concise units that focus on specific areas of English language teaching. This convenient, highly structured design means that you can quickly get to grips with each section before moving onto the next.

In my teaching experience business English has never been an issue. I mean, I have never taught it. But I think it's essential to know some basics about such students so I could plan my lessons better. It was also interesting to understand that there are different types of classes and each of them needs a particular approach and some specific techniques.I feel this was more of a repetition from Unit 3, but with better clarification on how the ESA methodology is applied to specific lessons. It certainly elicited more than it truly explained, so that works for me. I can better see the purpose of the patchwork, especially for multi-faceted lessons with more than one purpose or objective for skill-building.